A Lightkeeper of Nod-Krai, guardian of a lighthouse and graveyard on a northern isle. An enigmatic gentleman, cultured and courtly.
01
Profile
Who Flins is, at a glance.
Region
Nod-Krai
Affiliation
Lightkeepers
Constellation
Laterna Vigilis
Birthday
October 31
Vision
Electro
Weapon
Polearm
Voice (EN)
Nic Olsen
Voice (JP)
ไธญๆๆ ไธ
02
Builds
Recommended weapons, artifact sets, stat priorities, and team compositions.
Recommended Weapons
1
Bloodsoaked Ruins
Polearm
A long spear tainted black by unrelenting battle, it shines with an ethereal glow beneath the ghostly blue light of lantern-fire.
2
Staff of the Scarlet Sands
Polearm
One of a paired set of scepters fashioned from obsidian. Legend has it that these staves grant the right to lead the people of the desert, but no retainer now lives who can verify the proper appearance of these regalia.
3
Fractured Halo
Polearm
A spinning mechanical blade produced by the Clink-Clank Krumkake Craftshop that seems to hide secrets from a bygone era...
4
Staff of Homa
Polearm
A "firewood staff" that was once used in ancient and long-lost rituals.
5
Symphonist of Scents
Polearm
An elegantly built polearm, said to have been a conductor's baton wielded by a great musician to bridge tune and taste.
6
Primordial Jade Winged-Spear
Polearm
A jade polearm made by the archons, capable of slaying ancient beasts.
7
Lumidouce Elegy
Polearm
A magnificent polearm adorned with azure crystal. It is said to have been a certain legendary Champion Duelist's treasure โ and yet, not once was it ever used.
8
Disaster and Remorse
Polearm
A polearm forged from Whitestone and Starsilver. Its keen point is constantly enveloped in a bone-piercing chill.
9
Crimson Moon's Semblance
Polearm
A keen-edged weapon, luster dazzling as the crimson moon. It is said that an ancient dynasty once regarded it as a ritual object that could bridge two worlds, but none still remember the beliefs and ceremonies of that bygone age.
10
Vortex Vanquisher
Polearm
This sharp polearm can seemingly pierce through anything. When swung, one can almost see the rift it tears in the air.
11
Deathmatch
Polearm
A sharp crimson polearm that was once a gladiator's priceless treasure. Its awl has been stained by the blood of countless beasts and men.
12
Ballad of the Fjords
Polearm
A polearm used by those seeking to catch fish in the tundra. It lets none escape.
13
Calamity Queller
Polearm
A keenly honed weapon forged from some strange crystal. Its faint blue light seems to whisper of countless matters now past.
14
Prospector's Shovel
Polearm
A polearm that appears to have been crafted from a metal agricultural tool. At first glance, it could not look more ordinary, yet its discreet design hides fittings that are both lavish and undeniably exquisite.
15
Missive Windspear
Polearm
A beacon that shows the direction of the wind. Not every idyll carried on the breeze remains a gentle thing...
16
Sacrificer's Staff
Polearm
A silver-white polearm, pure and completely without blemish. Legend has it that it was used by the Archpriestesses of Hyperborea in ages past to guide their flock of Frostmoon Scions.
17
Blackcliff Pole
Polearm
A weapon made of blackcliff and aerosiderite. There is a dark crimson glow on its cold black sheen.
18
Skyward Spine
Polearm
A polearm that symbolizes Dvalin's firm resolve. The upright shaft of this weapon points towards the heavens, clad in the might of sky and wind.
Artifact Sets
1
Night of the Sky's Unveiling4-piece
2-Piece
Increases Elemental Mastery by 80.
4-Piece
When nearby party members trigger Lunar Reactions, if the equipping character is on the field, gain the Gleaming Moon: Intent effect for 4s: Increases CRIT Rate by 15%/30% when the party's Moonsign is Nascent Gleam/Ascendant Gleam. All party members' Lunar Reaction DMG is increased by 10% for each different Gleaming Moon effect that party members have. Effects from Gleaming Moon cannot stack.
2
Gilded Dreams4-piece
2-Piece
Increases Elemental Mastery by 80.
4-Piece
Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
Normal attacks, skills, bursts and passive abilities.
Combat Talents
Normal Attack
Pocztowy Demonspear
Normal Attack Performs up to 5 consecutive spear strikes.
Charged Attack Consumes a certain amount of Stamina to perform a forward spear throw.
Plunging Attack Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.
Elemental Skill
Ancient Rite: Arcane Light
Flins summons forth the ancient power concealed within his lamp and switches to his Manifest Flame form. This form has the following characteristics: ยท Flins's Normal and Charged Attacks deal Electro DMG that cannot be overridden by other Elemental infusions, and he is unable to perform Plunging Attacks. ยท His interruption resistance is increased. ยท His Elemental Skill Ancient Rite: Arcane Light is replaced with the special Elemental Skill Northland Spearstorm.
Northland Spearstorm Flins summons a flurry of spears in front, dealing AoE Electro DMG and causing his Elemental Burst Ancient Ritual: Cometh the Night to be replaced with the special Elemental Burst Thunderous Symphony for the next 6s. The base CD of Northland Spearstorm is 6s and will not be affected by other effects.
Elemental Burst
Ancient Ritual: Cometh the Night
Flins unleashes the true power of his lamp, dealing AoE Electro DMG and, after a short delay, dealing 2 instances of middle-phase and 1 instance of final-phase AoE Electro DMG, all of which are considered Lunar-Charged DMG. Moonsign: Ascendant Gleam: Flins's Skill is enhanced: If there are thunderclouds nearby, Flins will deal an additional 2 instances of middle-phase Lunar-Charged AoE Electro DMG.
After using the special Elemental Skill Northland Spearstorm, Flins's Elemental Burst Ancient Ritual: Cometh the Night will be replaced with the special Elemental Burst Thunderous Symphony for the next 6s.
Thunderous Symphony Consume less Elemental Energy to unleash a special Elemental Burst. Flins deals a single instance of AoE Electro DMG that is considered Lunar-Charged DMG. Moonsign: Ascendant Gleam: Flins's Skill is enhanced: If there are thunderclouds nearby, Flins will deal an additional instance of Lunar-Charged AoE Electro DMG.
Passive Talents
Passive Talent
Symphony of Winter
Flins will gain a corresponding buff effect based on the party's Moonsign.
Moonsign: Ascendant Gleam: Lunar-Charged reactions triggered by Flins will deal an additional 20% DMG.
Passive Talent
Whispering Flame
Flins's Elemental Mastery is increased by 8% of his ATK. The maximum increase obtainable this way is 160.
Passive Talent
Moonsign Benediction: Old World Secrets
When a party member triggers an Electro-Charged reaction, it will be converted into the Lunar-Charged reaction, with every 100 ATK that Flins has increasing Lunar-Charged's Base DMG by 0.7%, up to a maximum of 14%.
Additionally, when Flins is in the party, the party's Moonsign will increase by 1 level.
04
Constellations
Bonuses unlocked by additional copies of the character.
Constellation 1
Part the Veil of Snow
The basic cooldown of the special Elemental Skill Northland Spearstorm is reduced to 4s. Additionally, when party members trigger Lunar-Charged reactions, Flins will recover 8 Elemental Energy. This effect can occur once every 5.5s.
Constellation 2
The Devil's Wall
For the next 6s after using the special Elemental Skill Northland Spearstorm, when Flins's next Normal Attack hits an opponent, it will deal an additional 50% of Flins's ATK as AoE Electro DMG. This DMG is considered Lunar-Charged DMG. Moonsign: Ascendant Gleam: While Flins is on the field, after his Electro attacks hit an opponent, that opponent's Electro RES will be decreased by 25% for 7s.
Constellation 3
Stranger in the Night
Increases the Level of Ancient Ritual: Cometh the Night by 3. Maximum upgrade level is 15.
Constellation 4
Night on Bald Mountain
Flins's ATK is increased by 20%. Additionally, his Ascension Talent Whispering Flame is enhanced: Flins's Elemental Mastery is increased by 10% of his ATK. The maximum increase obtainable this way is 220.
Constellation 5
Exile's Shadow
Increases the Level of Ancient Rite: Arcane Light by 3. Maximum upgrade level is 15.
Constellation 6
Songs and Dances of Death
The DMG dealt to opponents by Flins's Lunar-Charged reactions is elevated by 35%. Moonsign: Ascendant Gleam: All nearby party members' Lunar-Charged DMG is elevated by 10%.
05
Gallery
Namecard artwork and alternate outfits.
Namecard style.
As the saying goes, "Will-o'-the-wisps are like love โ most visible in the barren swamp, and just as likely to lead you into danger." Of course, the saying only relates to the natural phenomenon.
06
Quotes
Voice lines heard throughout the journey โ playable in multiple languages.